Surgeon simulator kongregate3/23/2023 “It was really the humour that was the thing. “It’s not that we immediately knew what this would be,” explains Broadley. The name itself – a cheeky nod to Excalibur Publishing’s utterly sincere simulator games – was conceived with moments left to go, picked as it would make for easy UI design in a scramble for the finish line. They designed the hole in a torso in which most of Surgeon Simulator’s action is focused before even checking how internal organs are arranged and the shape they take together. Listen to the team’s own account of the next two days, and it almost sounds farcical. We had our idea, we found it funny, and we wanted to spend 48 hours laughing.” THE HOLE STORY But at the same time, we made the decision to ignore any ideals we might have about what you should do in a game jam. I did wonder if we were being a little too obvious in our daft way. And then there was us, coming along with our stupid, literal approach. “We knew teams could take it seriously, and go down this artistic route, maybe around the rhythm of the heartbeat or something like that. “At the time we felt there were two ways of approaching the theme,” reveals Williams. It’s not built from set-ups and punch lines, but from the intentionally ridiculous idea that with a QWOP-style interface you could hope to perform a heart transplant.Īll that considered, the notion of taking their game earnestly seems less than fitting. Tear away the layers of code and at the game’s beating heart lays a very good joke. In contrast to what its title suggests, it is a release that both celebrates chaos and gives realism the middle finger. Surgeon Simulator is a hilarious game to play, and perhaps just as comical to watch. Jackson’s use of the word ‘seriously’ is immediately greeted by giggling from his colleagues, and for good reason. It was the one that we took seriously,” says Jackson. “We had a few ideas, but that one seemed to be the one that we kept coming back to each time, and I think it was our first idea of the day. As other teams pondered ideas around rhythm and love, the quartet from Bossa quickly turned their minds to heart transplant surgery, besotted by the idea that such a complicated process could be presented in a game jam production. The fascinating story of Surgeon Simulator really began the moment the Global Game Jam organisers revealed their theme for 2013 the typically nebulous line ‘Sound of a Heartbeat’. Shortly after numerous fan-created Youtube videos of the game were getting millions of views, and then some of the most highly acclaimed developers in the world were came knocking at Bossa’s door. Two days later they were sharing their creation with colleagues and noticing it gaining unexpected traction online, and by the Wednesday the four staff were pulled away from their existing projects to set about building Surgeon Simulator as a full commercial release. On Saturday morning they began the game jam. The story of artist Jack Good, designer Luke Williams, developer Tom Jackson and lead artist James Broadly is a tale of near-literal overnight success. They built Surgeon Simulator at the game jam a creation that quickly found millions of online fans, beguiled the Steam community and propelled Bossa – already a thriving start-up – several rungs up the industry status ladder. But the Bossa team was different from the rest.
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